Tear Down This Wall! is a rapid prototyping project in Unity. Implementation began on 7 August 2009 at approximately 8:00 PM MDT, and the goal is to see how much of a game I end up with after 48 hours. I'm Tweeting the progress of this project at twitter.com/invicticide under the hashtag #teardownthiswall, and taking feedback and suggestions via Twitter as well.
This is my fifth and final work-in-progress publish, going up at approximately 11:00 PM MDT on 9 August (which is actually three hours late because I was so close... you know how it goes).
This version has a quite different gameplay focus than the previous ones. It's also all polished up with decent textures, lighting, sound effects, music, a proper shell, and six levels. (As such, the build is a little bigger, weighing in at 2.7 MB, and I didn't take the time to set up a nice streaming player, so you may need to give it a minute to load up.)
Just because this is the end of my 48-hour rapid prototype, doesn't necessarily mean it's the end of Tear Down This Wall! So leave feedback on twitter.com/invicticide and we'll see where this project evolves in the future.